Sep 21, 2006, 08:49 AM // 08:49
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#1
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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New Mesmer Skills!!
Here are the new Mesmer skills. Their skill descriptions wont be confirmed until tomorrow, but until then, lets rant on about how cool these names are shall we^^?
General thread about this topic can be found here
--Domination Magic--
Mystic Inversion - 15e 2c 30r
Elite Hex Spell. For 10 seconds, target foe casts Enchantments 100% slower. When this Hex ends, that foe takes 15...75 damage if not under the effects of an Enchantment Spell.
Negative Karma - 15e 1c 10r
Elite Spell. Remove a Hex from target ally. If a Hex is removed in this way, foes near that ally take 30...102 damage and lose one Enchantment.
Power Flux - 10e 1/4c 15r
Elite Hex Spell. If target foe is casting a spell, that Spell is interrupted and for 4...9 seconds, that foe has -2 Energy degeneration.
Thievery - 10e 1c 20r
Elite Spell. For 10...30 seconds, one random non-Spell is disabled for target foe, and Thievery is replaced by that Skill
Blacklash - 25e 1c 20r
Spell. Remove one Enchantment from target foe. All of that foe's party members also lose that same enchantment
Visions of Regret 10e 2c 20r
Elite Hex Spell. For 5...17 seconds, target foe takes 30...102 damage whenever that foe uses an adrenal skill.
Humble 10e 2c 15r
Hex Spell. For 5...17 seconds, the next time target foe uses an elite Skill, that foe loses 4...9 energy
Blame 10e 2c 20r
Hex Spell. For 4...9 seconds, the next time target foe casts a Spell that targets a foe, the spell fails and all nearby allies take 15...63 damage
Unnatural Pain 10e 1c 30r
Spell. Target foe takes 10...82 damage, and all nearby foes take 15...63 damage. This skill recharges instantly if it hits a spirit.
Wastrel's Demise 5e 1/4c 8r
Spell. Target foe takes 5...25 damage. If that foe is not casting a Spell, that foe takes an additional 3...6 damage for each equipped Spell.
--Fast Casting-- (NB: I couldn't get rank 12 stats for this attribute class because I transcribed using a Rt/Me. The information will give rank 0 stats instead)
Tinker - 10e 1c 30r
Elite Enchantment Spell. For 5... seconds, whenever you use a Signet, you gain 1... Energy
Chaotic Guidance - 10e 1c 20r
Enchantment Spell. For 5... seconds, whenever a Spell you cast is interrupted, that Spell is instantly recharged.
Simplify - Fast Casting - 10e 1c 20r
Enchantment Spell. For 5... seconds, all of your Signets activate 20...% faster.
Mantra of Impression - Fast Casting - 10e 20r
Stance. For 5... seconds, the next Signet you activate recharges 20...% faster.
--Illusion Magic--
Air of Disenchantment 10e, 1c, 20r
Elite Hex Spell. For 10 seconds, target foe and all adjacent foes cast Enchantments 10...82% slower. When Air of Disenchantment ends, it removes one Enchantment from each affected foe.
Frustration - 10e 1c 15r
Hex Spell. For 5...17 seconds, target foe casts Spells 50% slower and takes 5...41 damage whenever interrupted while casting a Spell.
Signet of Uncouth - 1/4c 15r
Signet. If target foe is attacking, that foe is interrupted and takes 5...41 damage.
--Inspiration Magic--
Extend Condition - 5e 1/4c 20r
Elite Spell. All Conditions on target foe last 5...81% longer (Maximum 30 seconds)
Tease - 10e, 3/4c, 15r
Elite Hex Spell. For 20 seconds, Skills used by target touched foe take 20...84% longer to recharge. This skill ends if that foe hits you.
Discharge Enchantment - (Forgot to write the stats)
Spell. Remove one Enchantment from target foe. If that foe is Hexed, this Skill recharges 20...44% faster.
Drain Delisions - 5e 1/4c 10r
Spell. Remove one Mesmer Hex from target foe. If a Hex was removed in this way, that foe loses 1...4 energy and you gain 2 energy for each point lost.
Ether Phantom - 5e 1c 10r
Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1...4 Energy
--No Attribute--
Signet of Illusions - 2c 5r (oh my god...power anyone?)
Elite Signet. Your next Spell uses your Illusion attribute instead of its normal attribute.
Immune Deficiency - 5e 1c 10r
Spell. All Conditions on foes in the area of the target foe are transferred to that foe.
Web of Disruption - 10e 1/4c 15r
Hex Spell. Interrupt target foe. For 10 seconds, target foe is hexed with Web of Disruption. When this hex ends, that foe is interrupted again.
Stats:
3 Illusion Skills
10 Domination Skills
5 Inspiration Skills
3 No Attribute Skills
4 Fast Casting Skills
Last edited by Terra Xin; Sep 22, 2006 at 08:16 AM // 08:16..
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Sep 21, 2006, 08:52 AM // 08:52
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#2
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Ascalonian Squire
Join Date: Jun 2006
Guild: KRO
Profession: Me/N
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Quote:
Originally Posted by Terra Xin
Discharge Enchantment (sounds like another Inspired Enchantment :P)
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Or a shatter enchant per chance ?
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Sep 21, 2006, 08:54 AM // 08:54
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#3
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Krytan Explorer
Join Date: Jul 2006
Guild: lf guild~
Profession: Me/A
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I'm really looking forward to the new mesmer skills; already saved the skill points to get them all as soon as nightfall is oficially released. Gonna unlock them in the preview event. Blame and Frustration sound real nice.
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Sep 21, 2006, 08:55 AM // 08:55
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#4
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Sound interesting, but lets wait to see the effects
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Sep 21, 2006, 12:02 PM // 12:02
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#5
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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Backlash= Backfire? Maybe...though 2 Backfires will absolutely rip through PvE casters (and to a lesser extent, idiots in RA).
Names which are AWESOME:
Mystic Inversion
Negative Karma
Immune Deficiency
BTW, to the OP, "Trickery" doesn't exist. I think you mean the Elite skill "Thievery."
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Sep 21, 2006, 01:46 PM // 13:46
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#6
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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And it's Backlash not Blacklash. Blacklash doesnt make sense, Backlash does. And I would guess it is something along the lines of BFire, if not a dupe... Altho they wouldnt count the dupe as a new skill, would they? Least they didn't count them as new skills in Factions.
Negative Karma sounds awesome. I hope it's not one of those completely useless filler elites. "I'm using Negative Karma!" just sounds cool. :-) I can tell you that when I saw Extend Condition I was like... oh, no, another Fevered Dreams.. We'll have to wait and see but it sounds pretty stupid.
Thevery sounds interesting. I think with NF they are really trying to make Me very very versatile. Not like Me need any versatility but I'm very happy for this- I would love playing a Thief build using all kinds of Thevery-like skills and Inspires/Reveals and coming up with all these weird spells out of nowhere. Altho to tell you the truth, it seems Sig of Illusions is a better elite to use than something that sounds like an elite form of Arcane Thevery/Larceny.
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Sep 21, 2006, 02:50 PM // 14:50
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#7
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Well they haven't made duplicates of elite skills yet, but if they had... oh... no
*EDITED* (Blacklash... typo, erm... typo... yes :P)
Oh they didn't count duplicates as part of the new factions skills? Well that would make alot of sence then. If they're saying there's 350 new skills, then there are already 200 new skills across the 8 professions, which would leave 150 for NF characters. But that leaves the nightfall characters with 25 less skills than factions, so theres bound to be some more duplicate skills lurking around each class. (Im guessing, 6 or 7 skills per class are duplicates)
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Sep 21, 2006, 06:18 PM // 18:18
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#8
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Well, there is a lot of things that sound generic. Reversal of Damage (Reversal of Fortune), Wild Frenzy (Frenzy), Backlash (Backfire), etc. But these skills are all part of the 350 count... AND there is no additional skills showing in the character creation screen. What I am saying is they might have decided not to use dupes this time. They did say that it was a Factions specific decision, doesnt mean they will keep on doing it. So... but yea, some of the stuff sounds extremely similar.
I rly cant think of what Backlash could be like... maybe like Backfire for fighter profs? For 10s, every time a character uses an attack skill, that character takes X amount of damage.
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Sep 21, 2006, 06:33 PM // 18:33
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#9
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Hella Good
I rly cant think of what Backlash could be like... maybe like Backfire for fighter profs? For 10s, every time a character uses an attack skill, that character takes X amount of damage.
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Hella I know you play mes often......that's emapthy.
I'm more afraid of having a RoF dupe. 4 RoFs on a 2 monk backline.
We'll just have to wait and see.
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Sep 21, 2006, 06:43 PM // 18:43
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#10
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Backfire:
For 10 seconds, whenever target foe casts a spell, that foe takes 35...119 damage.
Empathy:
For 8..18 seconds, whenever target foe attacks, that foe takes 10...26 damage.
Now read again what I wrote:
For 10s, every time a character uses an attack skill, that character takes X amount of damage.
Empathy is damage per attack, I was talkinga bout something that does BFire kind of damage when they use an attack SKILL. Like they take 140 damage for using Eviscerate! *evil* Ah, dream on, dream on...
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Sep 21, 2006, 07:05 PM // 19:05
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#11
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Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
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I'm thinking Backlash and Blame will be Guilt/Shame duplicates, since those are proph only... but we'll see
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Sep 22, 2006, 02:15 AM // 02:15
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#12
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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The skill description for blame will really be interesting to see, but I dont think it would be related to guilt or shame, because that's self-afflicted. You blame another person, not youself.
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Sep 22, 2006, 05:16 AM // 05:16
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#13
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Update!!
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Sep 22, 2006, 05:25 AM // 05:25
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#14
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Quote:
Originally Posted by Terra Xin
Update!!
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Not yet?
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Sep 22, 2006, 06:44 AM // 06:44
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#15
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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Where did you get the information from...?
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Sep 22, 2006, 07:17 AM // 07:17
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#16
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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There was a short period of time when anet accidentally released the skills and the new professions (that's what resulted in the delay). I originally got the information from the priest of balthazar himself, but the skills have since been removed.
Last edited by Terra Xin; Sep 22, 2006 at 07:27 AM // 07:27..
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Sep 22, 2006, 07:36 AM // 07:36
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#17
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Frost Gate Guardian
Join Date: Mar 2006
Location: Poland
Guild: Uber Pro Gamers [leet]
Profession: Me/E
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Hmm seems that wastrels demise can do some pressure damage. 25 + 42(6x7 on typical monk) every 8 seconds is quite good. And you had only 10 dom. If it goes to 7 conditional damage then it's quite damaging spell.
Frustration sounds like new better, non-elite migraine. With some elite interrupt packed it can be devastating I guess.
Ether phantom is also quite nice.
Most other skills seems fun but worthless imho.
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Sep 22, 2006, 07:41 AM // 07:41
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#18
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Wilds Pathfinder
Join Date: Nov 2005
Location: Australia
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Ether Phantom: amazing cover hex
Thanks for the list.
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Sep 22, 2006, 07:59 AM // 07:59
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#19
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Quote:
Originally Posted by TeeGee
Hmm seems that wastrels demise can do some pressure damage. 25 + 42(6x7 on typical monk) every 8 seconds is quite good. And you had only 10 dom. If it goes to 7 conditional damage then it's quite damaging spell.
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nah I'm sure I had 12 when I wrote the max values... if only I could check :P
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Sep 22, 2006, 07:59 AM // 07:59
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#20
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Mesmergasm.
SO many nice skills..
Mainly liking Power Flux (decent energy pressure in HA), Unnatural Pain (spiritballs!), Frustration (so much better than migrane), Tease (it's like a touch of diversion. Poke them and run).
Last edited by Avarre; Sep 22, 2006 at 08:05 AM // 08:05..
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